Tracklist: Maestro! Jump in Music

October 8th, 2009

Dear friends,

Maestro! is divided into 6 worlds. EAch of which has unique instruments, specific musical colours, its own graphical touch. EAch world also has its own music and melodies, to make it simple 2 classical tracks, 1 pop hit, and 1 traditionnal tune.

You’ll enjoy ench track 3 times throughout the game, once in Easy mode, in a short and light version (1 minutes, only the pic of the iceberg notes). Once in Normal mode in a full lenght version (3 to 4 minutes) with a wider subset of the original notes. And once in Hard mode, in full lenght also, but this time with all the notes!

Here is the game’s tracklist, looks odd listed down this way? wait and see how goofy it is in the game :D

  • Ludwig Van Beethoven – Symphony no. 5
  • Antonin Dvorak – New World Symphony
  • Madness – Our House
  • Traditional Japanese Song – Sakura Sakura
  • Johann Sebastian Bach – Little Fugue
  • Wolfgang Amadeus Mozart –  Eine kleine Nachtmusik
  • Perren, Mizell and al.– ABC
  • Traditional French Song -  Vent Frais, Vent du Matin
  • Eduardo Di Capua – O Sole Mio
  • The Animals – The House Of The Rising Sun
  • Antonio Vivaldi – The Four Seasons
  • Traditional English Song – Greensleeves
  • Erik Satie– Gymnopédie n.1
  • Pyotr Ilyich TchaikovskyNut Cracker
  • Screamin’ Jay Hawkins – I Put A Spell On You
  • Traditional Russian Song – Otchi chornye (Black Eyes)
  • Johannes Brahms –  Hungarian Dance
  • Edvard Grieg  – Peer Gynt
  • Leonard Bernstein –  The Magnificent Seven
  • Traditional Song, Cover Version by Carmen de Bizet – L’Amour Est Un Oiseau Rebelle
  • M. Gore, D. Pitchford – FAME
  • Ennio Morricone – The Good, The Bad And The Ugly
  • Isaac Albeniz – Asturias
  • Traditional American Song – When the Saints Go Marching In

The sound track was composed by the talented band: Yubaba Smith & Fortune.

Maestro! Jump in Music received the Milthon for the best sound track at the 2009 Paris Game Festival.

enjoy

Inspirations : The Penguin Menace

October 7th, 2009

nadimnadim Talking about the old days,

Four years age, the actual Pastagames team worked for a mobile phone game editor called Filao Mobile. The mobile game industry was rough and this editor’s strategy unsuited. The company died and wes divided in various bits. Tough times… ah… old scars…

There are a few good things that survived this era; from which a good game, that didn’t get the success it deserved, it was called The Penguin Menace.

Sometimes, sipping on brandy, smoking cigars, our Golden retriever by the fireplace, we remember these days with a hint of nostalgia, and the pleasure we took in making this game. Our trenchcoats hanging, the rain pouring, a tear in our eyes, we long for a warm hug…

Hence our pleasure and satisfaction when we saw that a polish player somehow got a copy of the game and enjoyed it enough to put a video of our darling game on youtube.

Even if this has very little to do with Maestro! I can’t help sharing this video with you guys.

We’d be happy to know what you think of it… :)

Press: Video Gamer

October 1st, 2009

fabien Here is un on of the coolest articles i have read about Maestro!

Here is a taste of it:

Neon Kelly
Neon Kelly

Maestro! Jump in Music was something of an unexpected pleasure for me during this year’s gamescom. It’s easy to become a tad desensitized when you see dozens upon dozens of presentations for three days in a row, but something about this game made me jolt upright and pay attention. It was almost as if someone from Pastagames used a DS to clamp hold of my nipple, and then twisted it round and round until my areola mammae went purple.

We consider this as a great compliment :D

Cheers Neon ;)

Artworks: New Desktop Backgrounds

September 24th, 2009

herveolivierDear friends,

The idea of making a HD Maestro! game has been with us since the DS project’s beginning… and we were thinking… Natal project. The gameplay is obvious, you’d just be a Maestro! moving your arms around, hitting enemies as you’d play drums… exciting gameplay! don’t you think?

Remember Miyamoto a few years back making an orchestra leader demo? well it would be the same, but for real this time ;)

Hence our decision to model and animate a HD Staccato (for a new trailer), and we concocted a few artworks…

We are happy to share our desires with you people… our latest fantasy; if you are a wealthy editor and if you have around 500k€ to wisely spend… send it over, we’ll gladly spend it!

You can download the 4 desktop backgrounds here.

Ce soir, c'est DJ Staccato aux Platines

Dj Staccato

Video: Spanish Presentation

September 21st, 2009

Various members of the Pastateam were on a Press Tour; we went to London, Bath, Madrid, Milano, Munich, Nürnberg, Hambourg…

You can find the harvest of our trips in the many webnews, blogs… on the web but there is one that is stupid enough to check out… It is Nadim’s overview of the game… in SPANISH :D , and he doesn’t speak spanish…

Award: Milthons

September 21st, 2009

We were invited to the Milthons 2009 (french video game awards), we were nominated for two prizes:

  • Best “Mobile” Game,
  • Best Soundtrack & Sound,

and we won the  Best Sountrack & Sound Award!!!

Here we are saying (in french) how happy we are ;)

Inspirations: Sesame Street

September 17th, 2009

Our very first Prototype of Maestro! (back then, it was called Léo, after Fabrice’s kid) didn’t play Frère Jacques (french kid’s song) but Au clair de la lune

We wanted to play Au clair de la lune in one of the Boss fights, but we were scared that this melodiy did not cross the french borders…

Inspirations: Feathery Scores

September 17th, 2009

Get out for a walk, sing, and see for yourself ;)

Inspirations: Same same, but different!

September 16th, 2009

This guy had the same idea we had…

Birds on the Wires from Jarbas Agnelli on Vimeo.

… but did something completely different out of it :D

Thank you Tami for the link !

Gameplay: Jump & Fall!

September 15th, 2009
Pour sauter, grattez les cordes de haut en bas avec votre stylet.

To jump, strum the wire top-down.

Maestro! is a musical platformer.

In a platformer – as you may guess – you will probably have to jump. Presto, though, does not jump on his own, he keeps running as hell towards the right end of the screen.

The only thing you can do to help him, is interact with the various things that surround thim.

As he is running on strings, the best thing you can do is strum them. If you strum in a top-down direction, Presto will jump.

fall

In order to fall, strum from the bottom-up.

In a platformer, you will probably, at some point, have to fall.

In order to fall, you will have to strum the wire bottom-up. He will fall from the wire he is walking on. Let us hope their is something safe below!

Do you get the point ?