Maestro! is divided into 6 worlds. EAch of which has unique instruments, specific musical colours, its own graphical touch. EAch world also has its own music and melodies, to make it simple 2 classical tracks, 1 pop hit, and 1 traditionnal tune.
You’ll enjoy ench track 3 times throughout the game, once in Easy mode, in a short and light version (1 minutes, only the pic of the iceberg notes). Once in Normal mode in a full lenght version (3 to 4 minutes) with a wider subset of the original notes. And once in Hard mode, in full lenght also, but this time with all the notes!
Here is the game’s tracklist, looks odd listed down this way? wait and see how goofy it is in the game
Ludwig Van Beethoven – Symphony no. 5
Antonin Dvorak – New World Symphony
Madness – Our House
Traditional Japanese Song – Sakura Sakura
Johann Sebastian Bach – Little Fugue
Wolfgang Amadeus Mozart – Eine kleine Nachtmusik
Perren, Mizell and al.– ABC
Traditional French Song - Vent Frais, Vent du Matin
Eduardo Di Capua – O Sole Mio
The Animals – The House Of The Rising Sun
Antonio Vivaldi – The Four Seasons
Traditional English Song – Greensleeves
Erik Satie– Gymnopédie n.1
Pyotr Ilyich Tchaikovsky – Nut Cracker
Screamin’ Jay Hawkins – I Put A Spell On You
Traditional Russian Song – Otchi chornye (Black Eyes)
Johannes Brahms – Hungarian Dance
Edvard Grieg – Peer Gynt
Leonard Bernstein – The Magnificent Seven
Traditional Song, Cover Version by Carmen de Bizet – L’Amour Est Un Oiseau Rebelle
M. Gore, D. Pitchford – FAME
Ennio Morricone – The Good, The Bad And The Ugly
Isaac Albeniz – Asturias
Traditional American Song – When the Saints Go Marching In
The sound track was composed by the talented band: Yubaba Smith & Fortune.
Maestro! Jump in Music received the Milthon for the best sound track at the 2009 Paris Game Festival.
Four years age, the actual Pastagames team worked for a mobile phone game editor called Filao Mobile. The mobile game industry was rough and this editor’s strategy unsuited. The company died and wes divided in various bits. Tough times… ah… old scars…
There are a few good things that survived this era; from which a good game, that didn’t get the success it deserved, it was called The Penguin Menace.
Sometimes, sipping on brandy, smoking cigars, our Golden retriever by the fireplace, we remember these days with a hint of nostalgia, and the pleasure we took in making this game. Our trenchcoats hanging, the rain pouring, a tear in our eyes, we long for a warm hug…
Hence our pleasure and satisfaction when we saw that a polish player somehow got a copy of the game and enjoyed it enough to put a video of our darling game on youtube.
Even if this has very little to do with Maestro! I can’t help sharing this video with you guys.
Maestro! Jump in Music was something of an unexpected pleasure for me during this year’s gamescom. It’s easy to become a tad desensitized when you see dozens upon dozens of presentations for three days in a row, but something about this game made me jolt upright and pay attention. It was almost as if someone from Pastagames used a DS to clamp hold of my nipple, and then twisted it round and round until my areola mammae went purple.
The idea of making a HD Maestro! game has been with us since the DS project’s beginning… and we were thinking… Natal project. The gameplay is obvious, you’d just be a Maestro! moving your arms around, hitting enemies as you’d play drums… exciting gameplay! don’t you think?
Remember Miyamoto a few years back making an orchestra leader demo? well it would be the same, but for real this time
Hence our decision to model and animate a HD Staccato (for a new trailer), and we concocted a few artworks…
We are happy to share our desires with you people… our latest fantasy; if you are a wealthy editor and if you have around 500k€ to wisely spend… send it over, we’ll gladly spend it!
Various members of the Pastateam were on a Press Tour; we went to London, Bath, Madrid, Milano, Munich, Nürnberg, Hambourg…
You can find the harvest of our trips in the many webnews, blogs… on the web but there is one that is stupid enough to check out… It is Nadim’s overview of the game… in SPANISH , and he doesn’t speak spanish…
Our very first Prototype of Maestro! (back then, it was called Léo, after Fabrice’s kid) didn’t play Frère Jacques (french kid’s song) but Au clair de la lune…
We wanted to play Au clair de la lune in one of the Boss fights, but we were scared that this melodiy did not cross the french borders…
In a platformer – as you may guess – you will probably have to jump. Presto, though, does not jump on his own, he keeps running as hell towards the right end of the screen.
The only thing you can do to help him, is interact with the various things that surround thim.
As he is running on strings, the best thing you can do is strum them. If you strum in a top-down direction, Presto will jump.
In order to fall, strum from the bottom-up.
In a platformer, you will probably, at some point, have to fall.
In order to fall, you will have to strum the wire bottom-up. He will fall from the wire he is walking on. Let us hope their is something safe below!